“Archaeogaming is a blog dedicated to the discussion of the archaeology both of and in video games (console, computer, mobile, etc.). If a game uses archaeology in some way (such as the Archaeology skill in World of Warcraft), we’ll discuss it here. If the design and function of pottery, textiles, and architecture vary between iterations of a game (e.g., Elder Scrolls), we’ll discuss it here. If a game contains an archaeologist character class or NPC (non-player character), we’ll discuss it here. We’ll review games containing (or about) archaeology, too. The blog will also explore new methods for conducting real archaeology in gaming environments, as well as the theory underpinning studying material culture of the immaterial.” – Andrew Reinhard, Archaeogaming
Steve Wilcox is an assistant professor in the Game Design & Development program at Wilfrid Laurier University where he researches & creates knowledge translation games. He is also the co-founder & former editor-in-chief of First Person Scholar.
Archaeogaming
A Blog Dedicated to the Discussion of the Archaeology of & in Video Games
About
Author: Andrew Reinhard
Publisher: N/A
Pages: N/A
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“Archaeogaming is a blog dedicated to the discussion of the archaeology both of and in video games (console, computer, mobile, etc.). If a game uses archaeology in some way (such as the Archaeology skill in World of Warcraft), we’ll discuss it here. If the design and function of pottery, textiles, and architecture vary between iterations of a game (e.g., Elder Scrolls), we’ll discuss it here. If a game contains an archaeologist character class or NPC (non-player character), we’ll discuss it here. We’ll review games containing (or about) archaeology, too. The blog will also explore new methods for conducting real archaeology in gaming environments, as well as the theory underpinning studying material culture of the immaterial.” – Andrew Reinhard, Archaeogaming
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